Take-Two Makes Money Without New Grand Theft Auto

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Cowboys, Mafiosi, and Empire-building credited for publisher's "milestone" profits.

Take-Two Interactive was competent to reach one of its goals this twelvemonth, by reporting a lucre in a class that didn't include the loss of a new Grand Theft Auto game.

Take-Two ended its fiscal year on October 31st, and generated $1.15 billion in revenue – an increase of 65% – of which $42.5 million was profit. The previous yr, Take Two endured a release of $140 trillion. The equipotent performances of games the likes of Civilization 5, Mafia 2 and, of track, Red Dead Redemption were credited equally the source of Take-Two's financial winner. Take-Two also noted that digital sales had been a "meaningful component" of its gross revenue over the last twelve months.

CEO Ben Feder – WHO leaves the persona in January – aforementioned that the revenue growth andmargin expansion for the year had been better than expected, and CEO-Designate Strauss Zelnick aforesaid that Ask-Two was now in a practically better position, both financially and creatively, and would continue to build an increasingly various catalogue of games to facilitate further growth.

It will be interesting to pick up where Aim-Two goes from here, having hit one of its major milestones, and someone current at the helm. With touchy-boiled thriller LA Noire and the singular Duke Nukem Forever already lined up for next yr, I wouldn't be surprised if Take-Two is competent to move over a repeat performance in 2011.

Source: MCV

https://www.escapistmagazine.com/take-two-makes-money-without-new-grand-theft-auto/

Source: https://www.escapistmagazine.com/take-two-makes-money-without-new-grand-theft-auto/

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